![]() ![]() When giving advice or sharing your ideas, consider including your MMR/experience-level to make your post more useful. Your Reddit account must be at least 7 days old in order to post.įor more in-depth explanations of our moderation policies, please refer to this FAQ on the Wiki. ![]() Submit suggestions about the sub-reddit through moderator mail, not as topics. Posts about matchmaking, MMR or complaining about recent matches/teammates will be removed regardless of context.Īny type of posts recruiting or advertising to readers of this subreddit for any reason are prohibited.ĭo not request technical support or report in-game bugs/glitches (use /r/dota2 or the dev forum).ĭon't be a jerk! If someone is wrong, explain why they're wrong informatively, and non-condescendingly. Please be courteous to one another in your posts, keep discussions on-topic and meme-free, and remember that downvotes are for incorrect information, not disagreements. Midas is not often rushed but can be obtained if the game is extremely passive.īoots of travel/rapier are extreme late-game options.TrueDota2 is a community for both Dota veterans and new players alike to discuss gameplay - everything that happens from the pick screen to the closing scoreboard.įor strategy discussions, balance discussions, build theorycrafting, and much more, TrueDota2 is your #1 source for in-depth Dota analysis. Mask of Madness allows earlier pick-off of enemy supports caught out of position, but increased damage is risky and may lead to big counter-ganks.ĭiffusal blade is to counter certain heroes (Omniknight, Warlock) ![]() Manta is to counter Silence and increase pushing power. MKB ministun will not stack with bash, but truestrike is important against Butterfly carries, Windrunner, Brewmaster etc.īKB is used to guarantee Timewalk->Chrono initiation as well as prevent disables from any heroes not caught by Chrono. Farming is still most important focus.ĭaedalus/Desolator/MKB can all be first items to be aimed for. Poor man's for better creep damage block.Īt this point, void can contribute a little to teamfights, but not much. Standard health regen and stats to be built into wand later. ![]() Void should be guaranteed early farm with your team's support, and Quelling Blade allows easier last hitting, especially under friendly towers. However, what Void actually is, is a high risk high reward hero who depends a lot on landing a good ultimate very much like Enigma.Ī late-game Chronosphere makes or breaks huge team battles, and thus often decides games. Void is often regarded as the hardest of all carries, usually being compared to Spectre or Morphling. Chen, Enchantress, Enigma), the only option is to go with a harder carry. Earthshaker, Windrunner, Tinker) or if strong early pushers are banned out (e.g. Typically, a pushing lineup is used to counter hard-carry farming lineups, but if the other team has powerful anti-push heroes (e.g. (Antimage) and Morphling are the most common competitive staple hard carries. When the other team picks a hard carry, and your team plans on out-carrying with Void. This is when all spells (especially Chronosphere level 3) has been maxed, and Void has picked up his core which consists of at least one potent damage dealing item, and can successfully burst down supports in the 4 second duration of Chronosphere. In a competitive game where Void is ensured farm by his teammates (trilane or dual-lane with support) and has a steady stream of farm, Void's carry potential comes online at around the 38 minute mark. Void requires an extensive amount of farm before he reaches the critical point of being able to carry. ![]()
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